Releases: WulfMarius/Binoculars
3.0.0
2.0.1
Changes:
- added Turkish translations from @UtkuxGARIP
Extract the contents of the zip into the mods folder.
For more help, see Installing-a-Mod
2.0.0
Changes:
- updated to work with TLD V1.27
- Binoculars can now also be used to start fires (like the magnifying lens)
- Binoculars are bound to the radial (under "Navigation")
Extract the contents of the zip into the mods folder.
For more help, see Installing-a-Mod
1.0.9
Changes:
- updated to work with TLD V1.17
- updated to ModComponent 1.4.0
- changed all spawn definitions to GearSpawner
Extract the contents of the zip into the mods folder.
For more help, see Installing-a-Mod
1.0.8
Changes:
- added Russian translation by TheRiddlerRUS
- upgraded to ModComponent 1.2.2
Extract the contents of the zip into the mods folder.
For more help, see Installing-a-Mod
1.0.7
Changes:
- adjusted weight from 1 kg to 0.8 kg
- removed compile time dependency to ModComponent (it's still required at runtime)
Extract the contents of the zip into the mods folder.
For more help, see Installing-a-Mod
1.0.6
Changes
- switched to Auto Mapper
Important
- Remove any previous installation of Binoculars you might have.
- You must update ModComponent to 1.2.0 and AssetLoader to 1.0.3 - or use Binoculars-with-dependencies
- With the Auto Mapper comes a new file structure: Binocular files will now be in mods\auto-mapped\Binoculars (the zips already contain this new structure, so you still just extract them into the mods folder)
Files are provided as zip
Extract the contents into the mods folder.
1.0.5
Changes:
- Upgraded to ModComponent 1.1.1
Files are provided as zip
Extract the contents into the mods folder.
1.0.4
Changes:
- Upgraded to ModComponent 1.1.0
- Added two more likely spawns
- expecting Unity AssetBundle now in a subdirectory (hoping this will make the mods folder look less cluttered)
Starting with this release, files will be provided as zip
Extract the contents into the mods folder.
1.0.3
Changes:
- upgraded to release 1.0.4 of ModComponent
Make sure you also have the correct version of AssetLoader and ModComponent
For detailed installation instructions see wiki