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fix(Scripts/ICC): Fix crash in npc_darnavan when killer is nil. (#21438)
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walkline authored Feb 14, 2025
1 parent db49562 commit db9b4cf
Showing 1 changed file with 17 additions and 10 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -1021,18 +1021,25 @@ class npc_darnavan : public CreatureScript
void JustDied(Unit* killer) override
{
events.Reset();
if (Player* owner = killer->GetCharmerOrOwnerPlayerOrPlayerItself())

if (!killer)
return;

Player* owner = killer->GetCharmerOrOwnerPlayerOrPlayerItself();
if (!owner)
return;

Group* group = owner->GetGroup();
if (!group)
{
if (Group* group = owner->GetGroup())
{
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
if (Player* member = itr->GetSource())
if (member->IsInMap(owner))
member->FailQuest(QUEST_DEPROGRAMMING);
}
else
owner->FailQuest(QUEST_DEPROGRAMMING);
owner->FailQuest(QUEST_DEPROGRAMMING);
return;
}

for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
if (Player* member = itr->GetSource())
if (member->IsInMap(owner))
member->FailQuest(QUEST_DEPROGRAMMING);
}

void MovementInform(uint32 type, uint32 id) override
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