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Releases: bbbbbr/png2hicolorgb

png2hicolorgb 1.4.2

10 Feb 10:07
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Glen Cook's Windows GUI "hicolour.exe" 1.2 for the Game Boy Color, ported to a cross-platform console utility.

Changes

  • Added --palendbit : Sets unused bit .15 = 1 for last u16 entry in palette data indicating end, instead of having to count or check the current scanline. (recommended by @coffeevalenbat)
    • Not available in precompiled mode.
  • Added --addendcolor=N: Appends 32 x color N (in hex BGR555, 64 extra bytes total) in the palette data to clear the background and avoid artifacts on source images that are shorter than the screen height. (recommended by @coffeevalenbat)
    • Not available in precompiled mode
  • Added --precompiled example projects into release package
  • Fixed: Incorrect output size in precompiled mode (removed unused bytes)

png2hicolorgb 1.4.1

05 Aug 23:58
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Glen Cook's Windows GUI "hicolour.exe" 1.2 for the Game Boy Color, ported to cross-platform console utility.

Primary changes since 1.4.0

  • Changed GBDK example to use MBC5 with autobanking and Bank switching (from 32K no-MBC)
  • Changed to use -o filename instead of -o=filename
  • Improved GBDK example makefile

Also includes these items from the initial 1.4.0 recent release

  • Changed to be a console utility, meant for integration with build toolchains
  • Added support for PNG image files
  • Added support for multiple OS platforms: Linux, Windows, MacOS
  • Added support for images of various heights (8-256 pixels) instead of fixed 144 pixels high
  • Added selectable map tile index mode
  • Added tile deduplication (including v/h flipped, only beneficial for some images)
  • Added GBDK example with vertical scrolling
  • Fixed last scanline tile and palette update missing for Left side of screen
  • Removed the "original" mode quantizer and conversion type (Jeff Frohwein/etc, method 0) due to unclear source license status. It was faster, but the other methods tend to have better output.

png2hicolorgb 1.4.0

05 Aug 10:22
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Initial release of Glen Cook's Windows GUI "hicolour.exe" 1.2 for the Game Boy Color, ported to cross-platform console utility.

  • Changed to be a console utility, meant for integration with build toolchains
  • Added support for PNG image files
  • Added support for multiple OS platforms: Linux, Windows, MacOS
  • Added support for images of various heights (8-256 pixels) instead of fixed 144 pixels high
  • Added selectable map tile index mode
  • Added tile deduplication (including v/h flipped, only beneficial for some images)
  • Added GBDK example with vertical scrolling
  • Fixed last scanline tile and palette update missing for Left side of screen
  • Removed the "original" mode quantizer and conversion type (Jeff Frohwein/etc, method 0) due to unclear source license status. It was faster, but the other methods tend to have better output.