Glen Cook's Windows GUI "hicolour.exe" 1.2 for the Game Boy Color, ported to a cross-platform console utility.
Changes
- Added
--palendbit
: Sets unused bit .15 = 1 for last u16 entry in palette data indicating end, instead of having to count or check the current scanline. (recommended by @coffeevalenbat)- Not available in precompiled mode.
- Added
--addendcolor=N
: Appends 32 x color N (in hex BGR555, 64 extra bytes total) in the palette data to clear the background and avoid artifacts on source images that are shorter than the screen height. (recommended by @coffeevalenbat)- Not available in precompiled mode
- Added
--precompiled
example projects into release package - Fixed: Incorrect output size in precompiled mode (removed unused bytes)