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Consistent screen-space coordinates #8306
Consistent screen-space coordinates #8306
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I had to rework the labels in the blend_modes example a bit to keep their position the same as before.
Not a usability regression, it's just that for the labels to display correctly they need to be 'anchored' to the bottom left which happened to align with what
world_to_viewport
returned before.Solved by adding a parent node and using
bottom: Val::Px(0.),
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Yeah I'm happy with the changes here!