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[DNM] GoZ Phase 2 Release Branch #6272

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jackzampolin
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This cherry-picks ecbb5acb3d42fdd7d4adee37eccd1f1768531440 on to the goz-phase-1 tag. If this is the right change set, I will tag the commit at tip of this branch (jack/goz-phase-2) with goz-phase-2 and update the appropriate repos: gaia, relayer and GameOfZones

@colin-axner
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I think @fedekunze wants #6271 (which might need #6206). #6227 and #6233 might be important to add to since making ports/channels with blank id's might cause undefined behavior. I'm not 100% sure however

@zmanian
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zmanian commented May 22, 2020

We are going to talk to @fedekunze to assess the risks here associated with not merging those PRs.

It looks like it might or might not be exploitable to halt the GoZ hub.

fedekunze and others added 4 commits May 22, 2020 13:24
* x/ibc: alter id requirements

* add regex to validations

* comment

* update error

* test all validators:

* fix tests

* check for only separators
… separator (#6233)

* update path validator to enforce no beginning or ending of the separator

* modify test slightly
@jackzampolin
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@fedekunze thank you for the updates! Tagging commit at head on this branch with goz-phase-2

fedekunze added a commit that referenced this pull request Jun 10, 2020
fedekunze added a commit that referenced this pull request Jun 10, 2020
@tac0turtle
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Closing this PR as GoZ has ended

@tac0turtle tac0turtle closed this Jun 19, 2020
@tac0turtle tac0turtle deleted the jack/goz-phase-2 branch June 19, 2020 10:25
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6 participants