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fix: audio issue on first spawn #3438

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17 changes: 14 additions & 3 deletions Explorer/Assets/DCL/Audio/AudioMixerVolumesController.cs
Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,7 @@ public class AudioMixerVolumesController
private readonly AudioMixer audioMixer;
private readonly string[] allExposedParams;
private readonly Dictionary<string, float> originalVolumes = new ();
private readonly HashSet<string> mutedGroups = new ();

public AudioMixerVolumesController(AudioMixer audioMixer)
{
Expand All @@ -36,8 +37,14 @@ public void MuteGroup(AudioMixerExposedParam groupParam)
if (exposedParam != groupParamString)
continue;

audioMixer.GetFloat(groupParamString, out float originalVolume);
originalVolumes[groupParamString] = originalVolume;
// Only store the original volume if this group hasn't been muted before
if (!mutedGroups.Contains(groupParamString))
{
audioMixer.GetFloat(groupParamString, out float originalVolume);
originalVolumes[groupParamString] = originalVolume;
mutedGroups.Add(groupParamString);
}

audioMixer.SetFloat(groupParamString, MUTE_VALUE);
break;
}
Expand All @@ -52,7 +59,11 @@ public void UnmuteGroup(AudioMixerExposedParam groupParam)
if (exposedParam != groupParamString)
continue;

audioMixer.SetFloat(groupParamString, originalVolumes[groupParamString]);
if (mutedGroups.Contains(groupParamString))
{
audioMixer.SetFloat(groupParamString, originalVolumes[groupParamString]);
mutedGroups.Remove(groupParamString);
}
break;
}
}
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