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Pull request for NPC message fix and auto chase fix and new override option. #4

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merged 2 commits into from
Jul 7, 2012

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BenDol
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@BenDol BenDol commented Jul 7, 2012

...override. Fixed NPC speak messages to appear in the correct position.

…se override. Fixed NPC speak messages to appear in the correct position.
@edubart
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edubart commented Jul 7, 2012

reviewing ;)

edubart added a commit that referenced this pull request Jul 7, 2012
Pull request for NPC message fix and auto chase fix and new override option.
@edubart edubart merged commit beb843a into edubart:master Jul 7, 2012
@Riverlance Riverlance mentioned this pull request Sep 15, 2012
Costallat pushed a commit to Costallat/canary-client that referenced this pull request Aug 15, 2020
Costallat pushed a commit to Costallat/canary-client that referenced this pull request Aug 15, 2020
* Fix an issue with pathfinding not respecting the PathFindAllowCreatures flag properly (edubart#1090)

* Visual Studio indentation in client

* walk system fix

* fix walk crash

* Support Idle Animation

* some cleanup and postincrement to preincrement

* Update

- Removed Spiral Mode
- Removed DrawFlags
- Tile and Map Class reworked(Decreased Interactions), slight increase in FPS
- Code Cleanup
- Fixed most Warnings

* removed dash option

* I forgot the missiles :bowtie:

* fixed Light and topUse bug

* viewport optimized up to ~32%

* Optimization

1- Rename viewportoptimized to viewportcontrol
2- Algorithm to check if the first block of the sprite is opaque, to prevent it from drawing anything below it.

* Ignored warning C4244

* draw creature fixed

* fixed lights that are on tiles not visible.

* Creature Attack Fixed

* Big Update

1- Fix Light Monster
2- New form to draw
Lights and tiles now take advantage of the cache, it will only be recalculated, if there is a change on the screen, with that there was a big increase in fps, more than 400%

* optimizations

1- Floors that are in daylight will automatically disable light system.
2- More stability in FPS

* optimization, less draw

* CanaryArchived#1 fixed

* fix infinite ScheduledEvent with animated items

* relocated drawMissile

* fixed floor view and tile with drawElevation

* somes fixes and cleanup

CanaryArchived#3

* support old versions

* Copyright added in viewportControl

* fix draw in addThing

* fix light render and infinite Listener

* getLight fix

* fixed topUseThing edubart#4

* fix getTopUseThing

* otclient code style

* minor byte fix

Co-authored-by: diath <contact@diath.net>
Co-authored-by: Renato <mehahx@gmail.com>
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2 participants