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Final draft of the CPU implementation

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The final draft of the CPU implementation of GemParticles will include the next stage of the process described here: http://genericgamedev.com/effects/cpu-vs-gpu-particles-from-20-to-200-fps/, at section "Using a geometry shader to create geometry".

The final draft of the CPU implementation of GemParticles will include the next stage of the process described here: http://genericgamedev.com/effects/cpu-vs-gpu-particles-from-20-to-200-fps/, at section "Using a geometry shader to create geometry".

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