Final draft of the CPU implementation
No due date
100% complete
The final draft of the CPU implementation of GemParticles will include the next stage of the process described here: http://genericgamedev.com/effects/cpu-vs-gpu-particles-from-20-to-200-fps/, at section "Using a geometry shader to create geometry".
The final draft of the CPU implementation of GemParticles will include the next stage of the process described here: http://genericgamedev.com/effects/cpu-vs-gpu-particles-from-20-to-200-fps/, at section "Using a geometry shader to create geometry".