-
Notifications
You must be signed in to change notification settings - Fork 106
New issue
Have a question about this project? # for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “#”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? # to your account
Added to light if the light is on or off #851
Conversation
Signed-off-by: ahcorde <ahcorde@gmail.com>
I'm having second thoughts on this. An intensity value of zero is effectively |
This value allows you to turn on and off for a specific value of intensity, otherwise you need to set to zero the intensity and then restore or add a new value to the intensity. I don't know if this is a good reason to add a new value. |
Codecov Report
@@ Coverage Diff @@
## sdf11 #851 +/- ##
=======================================
Coverage 88.90% 88.91%
=======================================
Files 73 73
Lines 11079 11086 +7
=======================================
+ Hits 9850 9857 +7
Misses 1229 1229
Continue to review full report at Codecov.
|
That's a good point. I'm okay with this. |
This pull request has been mentioned on Gazebo Community. There might be relevant details there: https://community.gazebosim.org/t/new-ignition-releases-2022-03-25-fortress-edifice-citadel/1343/1 |
This pull request has been mentioned on Gazebo Community. There might be relevant details there: https://community.gazebosim.org/t/new-ignition-releases-2022-04-13-fortress-edifice/1367/1 |
Signed-off-by: ahcorde ahcorde@gmail.com
🎉 New feature
Summary
Related with:
This will allow to define if a light is on or off.
Checklist
codecheck
passed (See contributing)Note to maintainers: Remember to use Squash-Merge and edit the commit message to match the pull request summary while retaining
Signed-off-by
messages.