Skip to content

SCons: fix #1672 Incorrect compiler detection in msystem based environments #257

SCons: fix #1672 Incorrect compiler detection in msystem based environments

SCons: fix #1672 Incorrect compiler detection in msystem based environments #257

Triggered via pull request February 4, 2025 23:14
Status Success
Total duration 1h 33m 15s
Artifacts 8

runner.yml

on: pull_request
πŸ“Š Static Checks  /  Format (clang-format, ruff format, file format)
11s
πŸ“Š Static Checks / Format (clang-format, ruff format, file format)
πŸ› οΈ Continuous Integration  /  πŸ§ Build (Linux, GCC, CMake Ninja)
7m 45s
πŸ› οΈ Continuous Integration / 🐧 Build (Linux, GCC, CMake Ninja)
πŸ› οΈ Continuous Integration  /  πŸ Build (Windows, MSVC, CMake)
7m 4s
πŸ› οΈ Continuous Integration / 🏁 Build (Windows, MSVC, CMake)
Matrix: πŸ› οΈ Continuous Integration / build
Fit to window
Zoom out
Zoom in

Artifacts

Produced during runtime
Name Size
godot-cpp-android-arm64-release
12.7 MB
godot-cpp-ios-arm64-release
8.45 MB
godot-cpp-linux-glibc2.27-x86_64-double-release
11.1 MB
godot-cpp-linux-glibc2.27-x86_64-release
11.1 MB
godot-cpp-linux-mingw-x86_64-release
11.3 MB
godot-cpp-macos-universal-release
15.3 MB
godot-cpp-web-wasm32-release
8.22 MB
godot-cpp-windows-msvc2019-x86_64-release
21.7 MB