Releases: laudenbachm/MBBS10-Drag-and-Drop-Installs
Mutants 4.00 Drag & Drop Install
Mutants 4.00 Drag & Drop Install for The Major BBS version 10. This should also work for Worldgroup 3.2NT+. LIMITED TESTING
// Original Documentation
MUTANTS! Version 4.00/NT
Copyright 1991 - 1997 Majorware Inc.
All rights reserved. No part of this document may be reproduced, stored in
a retrieval system, or transmitted in any form or by any means, electronic,
mechanical, recorded, or otherwise without the prior written permission of
Majorware Inc.
You may not make copies of this product, in whole, or in part, except for
the purpose of backups to protect your investment. You may not resell,
distribute, or make this package available by any means to anyone without
the prior written permission of Majorware Inc., and/or its authors of this
program.
This document and accompanying software is sold "as is" and is subject to
change without notice. Majorware Inc. makes no warranty, express or
implied, to you or any other person or entity. We will not be liable
for incidental, consequential, or other similar damages.
Galacticomm's Worldgroup and The Major BBS are trademarks of Galacticomm,
Inc. All other trademarks mentioned herein are owned by their respective
companies.
Questions? Suggestions? Concerns about our accompanying software? We'd
like to hear from you! Drop us a line and we will be glad to help you! Our
technical staff and Sales Reps are always looking forward to hearing from
our clients! Please call or write to:
Majorware Inc.
6-2400 Dundas St., West
Suite 404, Mississauga, ON
L5K 2R8
Toll Free: (800) 321-3774
BBS: telnet mjw.com
Fax: (905) 828-9420
Email: info@mjw.com
WWW: www.mjw.com
TABLE OF CONTENTS
System Requirements for running Mutants ................1.00
Installing Mutants .....................................1.10
Resetting Mutants .....................................1.20
Setting the CNF options ................................2.00
General Information - Play of the Game .................4.00
1.00 System Requirements for Mutants!
MUTANTS! is a fast paced, real time, multi-player interaction text game.
With over 400K of source code, this game requires more memory, and disk
I/O than the average module. Mutants alone will take approximately 200K
of memory to run, an additional 166 bytes for every line you have
configured, and 166 bytes for every monster you assign.
You should refer to the CNF option settings in section 2.00 of this
documentation to make Mutants run as smooth as possible. We recommend you
use a minimum of a 386 processor based machine, with a disk drive with
a seek time of 20ms or faster. At least 4MB of memory is recommended.
We also recommend that you use an external third party disk cache such
as PCKWIK, to cache some of the I/O generated by Mutants.
Mutants has gone through several stages of development. One of the
greatest accomplishments in version 3.11 is the increased performance.
Not only will the monsters load faster on startup, but the system loading
will be considerably lower with this new version of Mutants.
1.10 Installing Mutants!
By Diskette:
Mutants comes with its own install program. Insert the diskette into your
floppy drive. Select drive (A: or B:) and type INSTALL. You will then be
asked for the TARGET directory. The default is C:\BBSV6 or C:\WGSERV. If
your MajorBBS or Worldgroup is located somewhere other than this directory,
enter the correct directory. INSTALL will then install the necessary files
into the correct directory.
From .ZIP file:
If you have downloaded Mutants, you will have one file called MUTANTS.ZIP.
Unzip this file onto a floppy diskette, or sub-directory on your hard disk,
then follow the installation procedures listed above.
NOTE: You may not simply unzip the file into your BBS or Worldgroup
directory. You must use the INSTALL program provided.
Files created after installation
The following files will be extracted during the installation process:
MJWMUT.DLL - Mutants dynamic link library
MJWMUT.MDF - Mutants description file
MJWMUTX.MSG - Mutants message file
MJWMUTR.DAT - Mutants 'rooms' btrieve file
MJWMUTS.DAT - Mutants 'stores' btrieve file
MJWMUTIT.DAT - Mutants 'items' btrieve file
MJWMUTMO.DAT - Mutants 'monsters' btrieve file
MJWMUTHI.DAT - Mutants 'highscore' btrieve file
MJWMUTPL.DAT - Mutants 'player' btrieve file
MJWMUTLO.DAT - Mutants 'player log' btrieve file
MJWMUT.IXX - Mutants Map index - (used on BBS startup)
MUTMAP.EXE - Mutants offline map editor
MUTEDIT.EXE - Mutants offline monster/item editor
1.20 Resetting Mutants!
There will be a time when you will need to "reset" Mutants. The reason
for this is, your users will become more powerful, the Mutants world
will grow, and your users will request a reset. To ensure you keep your
users playing Mutants, we recommend that you reset Mutants with the first
user reaching 50 Million Points. For incentive, you might want to offer
them a prize, as in credits, for the first user reaching this score.
2.00 Setting the CNF Options
Mutants comes with CNF options that you may set to "customize" the game
play. When you access the CNF options in MUTMSGX.MSG, you will see the
following options:
Level 3 (Security and Accounting)
MUTACT (Mutants Activation Code)
Enter your Mutants activation code here. Your activation code is also your
Mutants registration number, so please have this number handy when you are
calling in for technical support. If you do not enter an activation code,
Mutants will run for 15 days as a demo and then expire. To register Mutants,
please call us at (800) 321-3774.
ACTKEY (Key required to fully play Mutants!)
Users without this key will be able to play Mutants, however they will be
limited in the commands they can preform. 'Get' for example is disabled.
TRDKEY (Key required to force a room to trading)
Users with this key will be able to assign any room to become a trading
center.
MNTKEY (Key required to force a room to maintenance)
Users with this key will be able to assign any room to become a
maintenance center.
DRKKEY (Key required to make a room dark)
Users with this key will be able to toggle any room to become dark or light.
GTEKEY (Key required to make gate)
Users with this key will be able to create/remove gates in any direction
provided there is an exit.
ITMKEY (Key required to make items appear)
Users with this key will be able to make any item appear.
SPLKEY (Key required to make spells)
Users with this key will be able to add any spell to their spell book.
BARKEY (Key required to barr players from rooms)
Users with this key will be able to assign rooms to other users. When a
room is assigned to another user, only that user can enter the room.
PWRKEY (Key required to edit user stats)
Users with this key will be able to edit any other players statistics,
provided the other user is in the game at the time.
RPOKEY (Key required to get a report on any store)
Users with this key will be able to get reports on any stores, including
City Trading Centers.
KILKEY (Key required to kill any player in the game)
Users with this key will be able to instantly kill another player in
the game with the SYS KILL command.
WLKKEY (Key required to walk through walls)
Users with this key will be able to create new rooms simply by walking
through walls. Any user with this key may also enter 'barred' areas at will.
SALKEY (Key required to make an area for sale instantlly)
Users with this key can make any room for sale. The price the area will
be sold is the price set in INISELL x YEAR.
RESKEY (Key required to reset walls)
Users with this key will be able to reset any wall, removing ion force
fields, gates, wall of ice, etc.
DESKEY (Key required to change room description)
Users with this key will be able to change any room description.
RENKEY (Key required to reset a room to basics)
Users with this key will be able to reset any room. The new room will
remove all area locks, darkness, ion force fields, etc.
HYPKEY (Key required to boost monsters)
Users with this key will be able to 'boost' monster hostillity online.
LEVEL 4 (Configuration Options)
DSPLOG
When a user logs on, they will receive the message "The Mutants want your
blood in the arena of time!" To supress this message, select NO.
MAXMONST (Maximum monsters roaming in game)
We reccomend at least 2000 roaming monsters for version 3.11. Each monster
you configure will use approximatly 166 bytes of memory. Version 3.11 allows
you to select any amount of monsters from 100 to 9999 without system
degregation.
MONPOLL (Monster movement polling rate)
In Mutants, monsters will only move about when a user is actually playing
the game. The monsters move by being 'polled' by the a player. The lower
this number, the more active the monsters become. We reccomened a polling
rate of 8000 if you BBS is a 486-33 or lower.
STARTAX (TAX amount per store)
Taxes are deducted from stores every night at cleanup. This tax rate is
this SETTING x THE YEAR the store is located.
INISELL (Selling value of new stores)
Stores have an initial selling value. The formula is this SETTING x THE
YEAR that the store is located on.
STORMU (Default ne...