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NarreDev edited this page May 26, 2023
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Welcome to the godot-3D-tilemaps wiki!
I’ll admit the addon can be a bit cumbersome to set up, but I left most of the annoying stuff pre-made.
Here is a quick rundown on how it works:
- You add a MapLoader node in your 3d scene
- You select a path to a 2d scene with your Tilemaps
- The type of block you wanna use
- The map theme, meaning what meshes you want to use for the walls and floors
- Optimizations, similar to Gridmap, you can divide the map by chunks. Meshes and colliders can be optimized separately
- Load the map