Skip to content
NarreDev edited this page May 26, 2023 · 1 revision

Welcome to the godot-3D-tilemaps wiki!

I’ll admit the addon can be a bit cumbersome to set up, but I left most of the annoying stuff pre-made.

Here is a quick rundown on how it works:

  1. You add a MapLoader node in your 3d scene
  2. You select a path to a 2d scene with your Tilemaps
  3. The type of block you wanna use
  4. The map theme, meaning what meshes you want to use for the walls and floors
  5. Optimizations, similar to Gridmap, you can divide the map by chunks. Meshes and colliders can be optimized separately
  6. Load the map
Clone this wiki locally