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Optimization
NarreDev edited this page May 26, 2023
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Chunks would be the equivalents of the octants in the Gridmap, the chunk property of the map loader is the size of the chunks. A chunk of size 6 would be a square of 6x6 blocks.
- None: Don't merge anything, will leave the block intact.
- Chunk: Merge each chunk separately.
- All: Merge by level, meaning each Tilemap.
I recommend:
- Merge the meshes by chunk, so they can be still be easily culled by distance or other methods.
- Merge all the colliders, since less colliders the better.