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Optimization

NarreDev edited this page May 26, 2023 · 1 revision

Chunks

Chunks would be the equivalents of the octants in the Gridmap, the chunk property of the map loader is the size of the chunks. A chunk of size 6 would be a square of 6x6 blocks.

Merge Options

  • None: Don't merge anything, will leave the block intact.
  • Chunk: Merge each chunk separately.
  • All: Merge by level, meaning each Tilemap.

I recommend:

  • Merge the meshes by chunk, so they can be still be easily culled by distance or other methods.
  • Merge all the colliders, since less colliders the better.
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