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Develop into master #578
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Develop into master #578
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Slight fix for triangle assignment to bodypart on partition import
Import animation by default
pull out get_keys_values clean up euler import
pull out maths and type handling into dict
shape keys are only present on non-evaluated meshes!
Use "Color" type for "InvertY" group
…ort for bhkConvexTransformShape.
…array, and are removed by the 'collapse link arrays' spell.
…lision layers.
…he round-trip (although the additional information is not shown in the suggestions).
NiMesh import and updates for newer xml.
…ll-formatted nif for Fallout 3.
…n Blender 3.3 for previous version compatibility.
…l'" issue described in #552
…eed for itertools.chain.
Extra development of NiMesh import and some fixes
…r to dependencies in makezip.bat.
Preparations for release.
No need to have it as a dev version, since 0.0.15.dev functioned as such
Update VERSION.txt
Update CHANGELOG.rst for missed PR and correction on issue number
HENDRIX-ZT2
approved these changes
Jun 20, 2023
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@niftools/blender-niftools-addon-reviewer
Overview
Contains content from the following PRs:
This brings master in line with develop, as preparation for release, and should be fully functional. This also involves changes in how to build the plugin: you now need to have the
generated
folder defined as environment variableGENERATED_FOLDER
, created by usingcodegen.py
from cobra-tools on the nif xml in conjunction with new-pyffiDetailed Description
For a detailed description, see the individual PRs.
Fixes Known Issues
Documentation
[Overview of updates to documentation]
Testing
[Overview of testing required to ensure functionality is correctly implemented]
Manual
[Set of steps to manually verify updates are working correctly]
Automated
[List of tests run, updated or added to avoid future regressions]
Additional Information
[Anything else you deem relevant]