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Now Parworks will silently set the refcount of all passed arrays to 1 and then return it back, this is to prevent copy-on-write behavior when passing arrays to Parworks, this will not affect any of your other game logic, only the arrays that are passed to Parworks native functions.
Now Parworks will add both the directory of the glyph file as well as the full filename itself, fixing the filesystem sandbox bug on some platforms.