Releases: nkrapivin/Parworks
Releases · nkrapivin/Parworks
Added Encrypted Tickets
Changelog
- Added encrypted tickets (and implemented a CallResults API in general...).
- Added Steam China stuff in case you need it.
- Implemented some stuff for Parworks so it can run without YYG's Steamworks thing at all, NOT USED as of now!
- Added a utils script to convert between Steam UNIX time and GameMaker
date_*
functions.
Functions that start with _
(_Par
) are private and must not be used in the game's code.
Fix the sandbox once again.
Changelog
- Exactly as 1.2 except I'm adding the file and directory into two whitelists, thank you YoYoGames! :D
Fix a bug with array copy-on-write, fix fs sandbox.
Changelog
- Now Parworks will silently set the refcount of all passed arrays to 1 and then return it back, this is to prevent copy-on-write behavior when passing arrays to Parworks, this will not affect any of your other game logic, only the arrays that are passed to Parworks native functions.
- Now Parworks will add both the directory of the glyph file as well as the full filename itself, fixing the filesystem sandbox bug on some platforms.
More Steam Cloud stuff + M1 macOS lib.
Added GetLocalFileChangeCount, GetLocalFileChange and the Par_OnRemoteStorageLocalFileChange callback.
Import .yymps into your project, copy all .bat and .sh files from Included Files into project root
(or /extensions/Par/
if you're on 2022+ or newer...)
Copy the vdf game config to the folder in the yelling txt notice.
Documentation will follow shortly, right now, see Obj_Steam_controller
in the git repo project.
For an extensive Steam Input exampel see Obj_Steam_Input
.
First release.
Import .yymps into your project, copy all .bat and .sh files from Included Files into project root
(or /extensions/Par/
if you're on 2022+ or newer...)
Documentation will follow shortly, right now, see Obj_Steam_controller
in the git repo project.