Skip to content
New issue

Have a question about this project? # for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “#”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? # to your account

John main #168

Merged
merged 14 commits into from
Jan 13, 2023
Merged

John main #168

merged 14 commits into from
Jan 13, 2023

Conversation

jrdoughty
Copy link
Contributor

Here's what I have atm. I started on commands and had added goals and actions to correspond with them

jrdoughty and others added 14 commits November 29, 2022 12:01
…ty in behavior

Added functionality for checking if an action has a function. This will allow for more dynamic action functionality, and ease the switch

all references to advance are removed, but can't remove advance.gd without bizzare errors
Starting to add attack enemy goal/action
towers attack now
fixed spelling of opponent
fixed code that was quietly not running due to bad function checking
fixed recycling to reset agent
fixed getting the current action in unit
@rafaelcastrocouto rafaelcastrocouto merged commit 8663ad2 into spicylobstergames:main Jan 13, 2023
# for free to join this conversation on GitHub. Already have an account? # to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants