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Add in a GpuOOM exception so running out of GPU memory is not a fatal…
… to Spark (NVIDIA#995) Signed-off-by: Robert (Bobby) Evans <bobby@apache.org>
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/* | ||
* Copyright (c) 2023, NVIDIA CORPORATION. | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
*/ | ||
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package com.nvidia.spark.rapids.jni; | ||
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/** | ||
* A special version of an out of memory error that indicates we ran out of GPU memory. This is | ||
* mostly to avoid a fatal error that would force the worker process to restart. This should be | ||
* recoverable on the GPU. | ||
*/ | ||
public class GpuOOM extends RuntimeException { | ||
public GpuOOM() { | ||
super(); | ||
} | ||
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public GpuOOM(String message) { | ||
super(message); | ||
} | ||
} |
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