Skip to content

Commit

Permalink
* sync art xml from previous work
Browse files Browse the repository at this point in the history
  • Loading branch information
wcxaaa authored Mar 18, 2017
1 parent c5bdbe4 commit 13b1c92
Show file tree
Hide file tree
Showing 33 changed files with 8,597 additions and 0 deletions.
307 changes: 307 additions & 0 deletions Art/buildings/WCBjht/WCBjht.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,307 @@
<?xml version="1.0" encoding="utf-8"?>

<animfile>
<definebone>bone_flag_civ</definebone>
<definebone>bone_deb-A00</definebone>
<definebone>bone_deb-A01</definebone>
<definebone>bone_deb-A02</definebone>
<definebone>bone_deb-A03</definebone>
<definebone>bone_deb-A04</definebone>
<definebone>bone_deb-A05</definebone>
<definebone>bone_deb-A06</definebone>
<definebone>bone_deb-A07</definebone>
<definebone>bone_deb-A08</definebone>
<definebone>bone_deb-B00</definebone>
<definebone>bone_deb-B01</definebone>
<definebone>bone_deb-B02</definebone>
<definebone>bone_deb-B03</definebone>
<definebone>bone_deb-B04</definebone>
<definebone>bone_deb-B05</definebone>
<definebone>bone_deb-B06</definebone>
<definebone>bone_deb-B07</definebone>
<definebone>bone_deb-B08</definebone>
<definebone>bone_deb-B09</definebone>
<definebone>bone_deb-B10</definebone>
<definebone>bone_deb-C00</definebone>
<definebone>bone_deb-C01</definebone>
<definebone>bone_deb-C02</definebone>
<definebone>bone_deb-C03</definebone>
<definebone>bone_deb-C04</definebone>
<definebone>bone_deb-D00</definebone>
<definebone>bone_deb-D01</definebone>
<definebone>bone_deb-D02</definebone>
<definebone>bone_deb-D03</definebone>
<definebone>bone_deb-D04</definebone>
<definebone>bone_deb-D05</definebone>
<definebone>bone_deb-D06</definebone>
<definebone>bone_deb-D07</definebone>
<definebone>bone_debris_1a</definebone>
<definebone>bone_debris_1b</definebone>
<definebone>bone_debris_1c</definebone>
<definebone>bone_debris_2a</definebone>
<definebone>bone_debris_2b</definebone>
<definebone>bone_debris_2c</definebone>
<definebone>bone_debris_3a</definebone>
<definebone>bone_debris_3b</definebone>
<definebone>bone_debris_3c</definebone>
<definebone>bone_debris_4a</definebone>
<definebone>bone_debris_4b</definebone>
<definebone>bone_debris_4c</definebone>
<definebone>bone_debris_4d</definebone>
<definebone>bone_deb-A09</definebone>
<definebone>bone_debris_5a</definebone>
<definebone>bone_debris_5b</definebone>
<definebone>bone_debris_5c</definebone>
<definebone>bone_debris_5d</definebone>
<submodel>
east_age3
<attachment>
collapse_smoke
<component>
collapse_smoke
<assetreference type="ParticleSystem">
<file>effects\smoke\collapse_smoke_a.particle</file>
</assetreference>
</component>
<anim>
Idle
<component>collapse_smoke</component>
</anim>
</attachment>
<attachment>
Base Smoke
<component>
Base Smoke
<assetreference type="ParticleSystem">
<file>effects\smoke\collapsesmoke01.particle</file>
</assetreference>
</component>
<anim>
<component>Base Smoke</component>
</anim>
</attachment>
<attachment>
Base Smoke 2
<component>
Base Smoke 2
<assetreference type="ParticleSystem">
<file>effects\smoke\collapse_smoke_wave.particle</file>
</assetreference>
</component>
<anim>
<component>Base Smoke 2</component>
</anim>
</attachment>
<attachment>
Base Smoke 3
<component>
Base Smoke 3
<assetreference type="ParticleSystem">
<file>effects\smoke\collapse_smoke_wave02.particle</file>
</assetreference>
</component>
<anim>
<component>Base Smoke 3</component>
</anim>
</attachment>
<component>
east_age3
<logic type="LowPoly">
<normal>
<logic type="Destruction">
<p1>
<assetreference type="GrannyModel" shape="toshogu_shrine">
<file>buildings\wonders\toshogu_shrine\toshogu_shrine_damaged</file>
</assetreference>
</p1>
<p99>
<assetreference type="GrannyModel" shape="toshogu_shrine">
<file>buildings\wonders\toshogu_shrine\toshogu_shrine</file>
</assetreference>
</p99>
</logic>
</normal>
<lowpoly>
<assetreference type="GrannyModel">
<file>buildings\wonders\toshogu_shrine\toshogu_shrine_lp</file>
</assetreference>
</lowpoly>
</logic>
<decal>
<effecttype>bump</effecttype>
<texture>buildings\wonders\toshogu_shrine\Toshogu_Shrine_ground</texture>
<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
<width>14.50</width>
<height>14.50</height>
<xoffset>0.00</xoffset>
<zoffset>0.50</zoffset>
</decal>
</component>
<component>
east_age3_death
<logic type="LowPoly">
<normal>
<assetreference type="GrannyModel">
<file>buildings\wonders\toshogu_shrine\toshogu_shrine_death</file>
</assetreference>
</normal>
<lowpoly>
<assetreference type="GrannyModel">
<file>buildings\wonders\toshogu_shrine\toshogu_shrine_death</file>
</assetreference>
</lowpoly>
</logic>
<decal>
<effecttype>bump</effecttype>
<texture>buildings\artillery_depot\artillery_depot_ground_age2</texture>
<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
<width>13.00</width>
<height>7.50</height>
<zoffset>0.50</zoffset>
</decal>
</component>
<anim>
Idle
<component>east_age3</component>
<simskeleton>
<model>buildings\wonders\toshogu_shrine\toshogu_shrine_damaged</model>
<damagetemplate>buildings\wonders\toshogu_shrine\toshogu_shrine.dmg</damagetemplate>
</simskeleton>
</anim>
<anim>
Death
<assetreference type="GrannyAnim">
<file>buildings\wonders\toshogu_shrine\toshogu_shrine_death_anim</file>
</assetreference>
<component>east_age3_death</component>
<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
<attach a="Base Smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
<attach a="Base Smoke 2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
<attach a="Base Smoke 3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
</anim>
</submodel>
<submodel>
sub_construction_stage_02
<attachment>
frame
<component>
india_barracks_Frame
<assetreference type="GrannyModel">
<file>buildings\asian_civs\construction\asi_5x7_frame</file>
</assetreference>
</component>
<anim>
Idle
<component>india_barracks_Frame</component>
</anim>
</attachment>
<component>
construction_stage_02
<assetreference type="GrannyModel">
<file>buildings\asian_civs\construction\asi_5x7_stage2</file>
</assetreference>
<decal>
<effecttype>bump</effecttype>
<texture>buildings\constructions\2x2_construction_decal</texture>
<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
<width>17.50</width>
<height>9.50</height>
</decal>
<attach a="frame" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
</component>
<anim>
Idle
<component>construction_stage_02</component>
</anim>
</submodel>
<submodel>
sub_construction_stage_01
<component>
construction_stage_01
<assetreference type="GrannyModel">
<file>buildings\asian_civs\construction\asi_5x7_stage1</file>
</assetreference>
<decal>
<effecttype>bump</effecttype>
<texture>buildings\constructions\2x2_construction_decal</texture>
<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
<width>17.50</width>
<height>9.50</height>
</decal>
</component>
<anim>
Idle
<component>construction_stage_01</component>
</anim>
</submodel>
<submodel>
east_age3_con2
<attachment>
con
<component>
scaffolding
<assetreference type="GrannyModel">
<file>buildings\wonders\toshogu_shrine\toshogu_shrine_construction</file>
</assetreference>
</component>
<anim>
Idle
<component>scaffolding</component>
</anim>
</attachment>
<component>
east_age3
<assetreference type="GrannyModel">
<file>buildings\asian_civs\construction\asi_5x7_stage2</file>
</assetreference>
<decal>
<effecttype>bump</effecttype>
<texture>buildings\constructions\2x2_construction_decal</texture>
<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
<width>12.00</width>
<height>7.00</height>
</decal>
<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
</component>
<anim>
Idle
<component>east_age3</component>
</anim>
<anim>
RangedAttackShip
<assetreference type="GrannyAnim">
<file>animation_library\building\ranged_attack</file>
<tag type="Attack">0.45</tag>
<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
</assetreference>
<!-->
<simskeleton>
<model>buildings\outpost\outpost_generic_damaged</model>
<damagetemplate>buildings\outpost\outpost_generic.dmg</damagetemplate>
</simskeleton>
<!-->
</anim>
</submodel>
<component>
yppotala
<logic type="BuildingCompletion">
<p0>
<submodelref ref="sub_construction_stage_01"/>
</p0>
<p33>
<submodelref ref="sub_construction_stage_02"/>
</p33>
<p66>
<submodelref ref="east_age3_con2"/>
</p66>
<p100>
<submodelref ref="east_age3"/>
</p100>
</logic>
</component>
</animfile>
Loading

0 comments on commit 13b1c92

Please # to comment.