-
-
Notifications
You must be signed in to change notification settings - Fork 29
Bloom
Vladislav Kantaev edited this page Jan 22, 2024
·
5 revisions
- In the project window, right click and select
Create/Toon RP/Post-Processing/Bloom
. - Go to your pipeline asset, make sure the post-processing is enabled, and add the newly created asset to the Post-Processing
Passes
list.
Bloom detects bright areas of a picture and blurs their edges.
Parameters:
-
Intensity
: controls the overall power of the effect; -
Threshold
: a minimum luminance for bloom to apply; -
Threshold Knee
: smoothness of the bloom threshold; -
Max Iterations
: bloom performs blurring in several steps, each of them halves the resolution. Reducing it to a low value like 4 improves performance but can also cause flickering artifacts. -
Resolution Factor
: reduces the resolution used for the overall effect; -
Downsample Limit
: minimum texture size for blur steps; -
Pattern
: applies a stylized (dotted) pattern to the bloom result.
Bloom Off | Bloom On | Bloom On + Pattern |
---|---|---|
![]() |
![]() |
![]() |
Getting Started
Platform Support
Lighting and Shadows
- Global Ramp
- Shadows
- Variance Shadow Maps (VSM)
- Soft Shadows
- Additional Lights
- Additional Light Shadows
- Tiled Lighting (Forward+)
- Blob Shadows
- Fake Additional Lights
- Baked Lighting
Render Quality
Miscellaneous
Post-Processing
- Post-Processing Stack
- Bloom
- Inverted Hull Outline
- Screen-Space Outline
- SSAO
- Motion Blur
- Sharpen
- Light Scattering
Making Custom Shaders
Debugging