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Render Objects
Vladislav Kantaev edited this page Oct 27, 2023
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In the project window, right click and select Create/Toon RP/Extensions/Render Objects
.
Go to your pipeline asset and add the newly created asset to the Extensions list.
Render Objects
is used to create extra geometry passes with configurable render order, queue, layer mask, and light mode.
In addition, one can override the drawing material, depth-stencil state, and camera field of view. The latter, for example, can be used to render first person geometry, which typically has a field of view different from the main render passes.
Example:
- Camera FOV: 100;
- Pistol FOV: 45.
Getting Started
Platform Support
Lighting and Shadows
- Global Ramp
- Shadows
- Variance Shadow Maps (VSM)
- Soft Shadows
- Additional Lights
- Additional Light Shadows
- Tiled Lighting (Forward+)
- Blob Shadows
- Fake Additional Lights
- Baked Lighting
Render Quality
Miscellaneous
Post-Processing
- Post-Processing Stack
- Bloom
- Inverted Hull Outline
- Screen-Space Outline
- SSAO
- Motion Blur
- Sharpen
- Light Scattering
Making Custom Shaders
Debugging