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Vladislav Kantaev edited this page Mar 24, 2024 · 11 revisions

Setup

Decals in Toon RP require setting up a custom shader. The following are instructions for Shader Graph:

  • Create a new Default/Unlit shader graph (Create/Shader Graph/Toon RP -> Default Shader Graph or Unlit Shader Graph).
  • In Graph Settings, set Surface Type to Transparent.
  • Create the following setup:
  • Toon RP Decal Space UV SubGraph provides UV, which we use to sample a texture.
  • Pass the resulting color and alpha to the corresponding inputs of the Fragment stage.

image

The next step is to setup a decal GameObject:

  • Create 3D Object/Cube.
  • Remove the collider component.
  • Setup the decals size (Scale) and rotation:
  • The decal is projected onto the XY size along the Z axis (local forward direction/blue arrow).

image

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Options

Option 1

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Option 2

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