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Animation Activity Events
Vuthakral edited this page May 7, 2022
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5 revisions
This page contains a list of the hardcoded animation activities in the swep base, and where they are called.
ACT_VM_PRIMARYATTACK
- Called by gun & battery base for primary attacks
ACT_VM_SECONDARYATTACK
- Called by gun & battery base for secondary attacks, if sights disabled.
ACT_VM_RELOAD
- Called by gun & battery base for reload/venting animations.
- Called for the looping reload animation in the manual reload functions
ACT_VM_FIDGET
- Called by any Draconic SWEP for inspect animations.
ACT_VM_IDLE
- Self explanatory.
ACT_WALK
- Called by any Draconic SWEP for walking animations.
ACT_RUN
- Called by any Draconic SWEP for sprinting animations.
ACT_JUMP
- (Not implemented yet) Called by any Draconic SWEP for jumping animations.
ACT_SHOTGUN_PUMP
- Called on
SWEP:EndReload()
ifSWEP.LoadAfterReloadEmpty = true
(plays animation if reloaded from an empty clip1) - Called on
SWEP:ManuallyLoadAfterReload()
ifSWEP.LoadAfterReloadEmpty = true
, as addendum toSWEP:FinishManualReload()
ACT_SHOTGUN_RELOAD_START
- Used for the "manual reload" / reload cycle system. (I hope someone uses this to make some older rifles, would be cool)
- Used for the overheat/venting start animation on the battery base
ACT_SHOTGUN_RELOAD_FINISH
- Used for the "manual reload" / reload cycle system.
- Used for the overheat/venting end animation on the battery base