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Viewmodel Attachments for the Draconic Base
This page describes the required orientation & naming for attachments on viewmodels for guns on the Draconic Base.
The #1 rule of thumb for muzzles: All rotation values must be set to a value which has the X axis (red) pointing forward, more specifically it must match the example image below:
But why is this so important? Because the dynamic camera movements are relative to the muzzle attachment. An upside-down muzzle attachment, or one facing sideways, will result in snappy camera movements, or the camera randomly rolling sideways during animations.
Rule #2 of muzzle attachments on the Draconic base, they MUST be named muzzle
!
Any attempts to use a muzzle attachment on a weapon viewmodel on the Draconic Base that isn't named muzzle
is very likely to result in visual errors with effects.