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Changelog December 19th & 20th 2023

Vuthakral edited this page Dec 20, 2023 · 3 revisions
  • Internal: Fix CallGesture functionality if an invalid act is called, or if the act is invalid on the specific entity.
  • Internal: Removed an old useless convar that suddenly broke
  • Internal: Fixed NPC weapon override not working from the spawnmenu.
  • Internal: Fixed lots of validity checks relating to shields if an entity has been removed when they trigger.
  • Weapon Base: Force Think() to run on all active Draconic Weapons being held by an NPC/NextBot, to fix burst fire & melee weapon functionality. This also means your weapons' DoCustomThink() functions will now run when weapons are held by an NPC/NextBot.
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