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Alcohol
WulfMarius edited this page Sep 24, 2017
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ModComponent introduces Alcohol as a game mechanic.
Food/drink items can contain alcohol (expressed as a percentage of their weight) and when consumed, that alcohol is consumed as well. ModComponent tracks, how much alhocol has been consumed and how fast is should be absorbed by the player character's "body". The speed is influenced by the food/drink item and the currently stored calories. (less calories means faster uptake). At the same time, the body is constantly breaking down alcohol, reducing the simulated blood alcohol concentration.