v0.13.8
Pre-release
Pre-release
Minor Changes
- fix: Shadow Mapping behavior
- fix: handling of CameraComponent
- fix: VRM SpringBone behavior when center node used
What's Changed
- fix: set unique name when cloning in Expression and RenderPass classes by @emadurandal in #1515
- fix: comment out unnecessary framebuffer clearing in ForwardRend… by @emadurandal in #1516
- fix: backup & restore camera component for shadowmapping in ForwardRe… by @emadurandal in #1517
- feat: enhance mesh and render pass handling for primitive types by @emadurandal in #1518
- fix: update datatexture camera component by @emadurandal in #1519
- fix: optimize math by @emadurandal in #1520
- fix: enhance VRMSpringBone and VRMSpringBonePhysicsStrategy with opt… by @emadurandal in #1521
- fix: remove unnecessary call to setWorldMatrixDirty in VRMSpringBoneP… by @emadurandal in #1522
Full Changelog: v0.13.7...v0.13.8