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v0.13.8

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@emadurandal emadurandal released this 05 Jan 13:58
· 27 commits to main since this release

Minor Changes

  • fix: Shadow Mapping behavior
  • fix: handling of CameraComponent
  • fix: VRM SpringBone behavior when center node used

What's Changed

  • fix: set unique name when cloning in Expression and RenderPass classes by @emadurandal in #1515
  • fix: comment out unnecessary framebuffer clearing in ForwardRend… by @emadurandal in #1516
  • fix: backup & restore camera component for shadowmapping in ForwardRe… by @emadurandal in #1517
  • feat: enhance mesh and render pass handling for primitive types by @emadurandal in #1518
  • fix: update datatexture camera component by @emadurandal in #1519
  • fix: optimize math by @emadurandal in #1520
  • fix: enhance VRMSpringBone and VRMSpringBonePhysicsStrategy with opt… by @emadurandal in #1521
  • fix: remove unnecessary call to setWorldMatrixDirty in VRMSpringBoneP… by @emadurandal in #1522

Full Changelog: v0.13.7...v0.13.8