Releases: lewa-j/hlbsp-converter
Alpha v0.11
HLBSP:
Export surface normals
Fix crash on maps without lightmaps
Fix export of 0 lightstyle on some dark maps
Fix 'sky' texture detection
Source:
Export vertex normals
Displacment surfaces
Lightmaps on HLR-only maps
Alpha v0.10
Added support for textures from *.wad files. Requires '-game' parameter.
Option to extract whole WADs.
Parsing entities to get submodels positions.
Basic support for VBSP (Source Engine). Flat brush geometry, ligthmaps, material names.
Optimal lightmap atlas size calculation.
Now lightmap textures added to materials as an extension. And Plugin for blender that uses this extension to setup materials.
Fixed alpha mask transparency.
Fixed ligthmap precision issues.
Alpha v0.9
Added support for 16 bit indices.
Alpha v0.8
Added support for BSP31 from Xash.
Individual lightstyles exported without base lighting being added.
Alpha v0.7
Added option to export lightmaps with light styles
-lstyle <number>
or
-lstyle all
Alpha v0.6
First open source release