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Setting Up Your Project for the Razer Hydra Controller
Before you can make use of the Razer Hydra controller in Torque 3D you will need to download the Sixense SDK from their web site and extract it to a convenient directory.
With the Sixense SDK in place, you will need to modify your project's buildFiles/config/project.conf
file in a text editor. The first step is to let Torque 3D's Project Generator know where the Sixense SDK is located. The easiest way to do this is to add the $RAZERHYDRA_SDK_PATH
global variable to the top of your project.conf
file. For example:
$RAZERHYDRA_SDK_PATH = "C:\Users\dwyand_2\Downloads\RazerHydra\SixenseSDK_062612";
You may also create a Windows environmental variable named TORQUE_RAZERHYDRA_PATH
that also provides an absolute path to the Sixense SDK. Going this route doesn't store the path within the project.conf
file, which may be required if multiple developers are working on the same project.
The second addition to your project.conf
file is a reference to the Torque 3D's Project Generator module for the Razer Hydra. Add the following between the Torque3D::beginConfig()
and Torque3D::endConfig()
lines:
// Include Razer Hydra module
includeModule( 'razerHydra' );
With these changes in place you may run your project's generateProjects.bat
file to rebuild the various Visual Studio files.
Here is a complete example of a project.conf
file with all of the required changes:
<?php
// Set this true to enable hifi networking instead of standard.
// In general ... hifi is designed to better deal with fast
// moving players in close proximity to each other, such as
// a racing game.
$TORQUE_HIFI_NET = false;
// Set this to true to enable the ExtendedMove class. This
// allows the passing of absolute position and rotation input
// device information from the client to the server.
$TORQUE_EXTENDED_MOVE = false;
// Our path to the Razer Hydra SDK:
$RAZERHYDRA_SDK_PATH = "C:\Users\dwyand_2\Downloads\RazerHydra\SixenseSDK_062612";
// Configure Torque 3D
Torque3D::beginConfig( "win32", "HydraRyder" );
// Include Razer Hydra module
includeModule( 'razerHydra' );
// Enable for optional minidump debugging support
// addProjectDefine( 'TORQUE_MINIDUMP' );
Torque3D::endConfig();
?>
Before you may run your freshly compiled game you will need to include the appropriate Sixense DLLs with your game's executable. These files are located in the SixenseSDK_062612/bin/win32
directory. Specifically you should copy the sixense.dll
(the release library) and sixensed.dll
(the debug library) into the same directory as your game's executable. It appears that the debug version of the Sixense DLL also requires DeviceDLL.dll
that is located in the SixenseSDK_062612\samples\win32\sixense_simple3d
directory. You should also copy this file to your game's executable directory.
When it comes time to release your game you only need to include the sixense.dll
library.