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General
Charly Bollinger edited this page Oct 29, 2024
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Mobs have a doubled "follow range".
- Mobs follow range attribute is sort of split into two.
- A new "follow range" corresponding to the range it can continue to follow a target.
- An "aggro range" corresponding to the range it can start aggro a target (and every other use of the base attribute).
- The "aggro range" is unchanged, it keeps the attribute's value.
This is why every other use of the attribute remains unchanged too. - The "follow range" uses the double of the attribute's value.
It is capped to 48. If the original value is greater than 48, the original value is kept.
Mobs that flee the player or any other mob won't flee if it is low health.
Mobs that flee the player, or other mobs, will not be afraid if the player or mob is less than half health.
More hostile mobs are hostile to Villagers.
- Skeletons and Witches can attack Villagers.
- Spiders can attack Villagers at night.
Mobs ridden by other mobs don't path find through blocks.
Mobs ridden by other mobs path find with the accumulated dimension of and its rider.
This avoids for example a Horsemen to take damage because its Horse didn't take it into account.
The General configuration can be found in .minecraft/config/sihywtcamd/general.json
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increasedFollowRange: [true|false]
to enable/disable mobs increased follow range -
mobsLessFear: [true|false]
to enable/disable mobs being not afraid of hurt mobs -
merchantHostility: [true|false]
to enable/disable more hostility toward villagers -
pathPassengerAware: [true|false]
to enable/disable path find using accumulated dimension