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Zombies General

Charly Bollinger edited this page Dec 28, 2024 · 4 revisions

Zombie Zombie Villager Drowned Husk Zombified Piglin

General configuration applies to every Zombie mob, unless explicitely specified.
Zombies: Zombie, Zombie Villager, Drowned, Husk, and Zombified Piglin.

🪨​ Increased Knockback Resistance

Zombies have an increased Knockback Resistance.

Description

  • Every Zombie mob have a random Knockback Resistance of 20 to 40%.
  • The vanilla bonus of 0 to 5% is not replaced by this (but Attributes Variations is replacing the vanilla bonus if enabled).

🧟​​ More Reinforcements

Zombies have an increased chance to Call Reinforcements.

Description

  • Every Zombie mob have a random chance to Call Reinforcements of 20 to 40%.
  • This replaces the vanilla base value which was 0 to 10%.

🧬​​ Attributes Variations

Zombies can have different attributes bonuses.

Description

  • This replaces every vanilla bonuses, such as the Knockback Resistance, the Follow Range, the Reinforcements Call, and the Max Health bonuses.
  • Every Zombie mob have a chance to get one bonus.
    • Caller: a Zombie mob has 10% chance to get a Call Reinforcements bonus (this is additive to More Reinforcements).
      • The bonus is of 20 to 50% depending on local difficulty and randomness.
      • It is a minimum of 20%.
      • Randomness can add 15%.
      • Local difficulty can add 15%.
      • So, 20-35% to 35-50% depending on local difficulty.
    • Tank: a Zombie mob has 20% chance to get a Max Health bonus.
      • The bonus is of 50 to 250% depending on local difficulty and randomness.
      • It is a minimum of 50%.
      • Randomness can add 100%.
      • Local difficulty can add 100%.
      • So, 50-150% to 150-250% depending on local difficulty.
    • Runner: a Zombie mob has 20% chance to get a Speed bonus.
      • The bonus is of 20 to 50% depending on local difficulty and randomness.
      • It is a minimum of 20%.
      • Randomness can add 15%.
      • Local difficulty can add 15%.
      • So, 20-35% to 35-50% depending on local difficulty.
    • Unstoppable: a Zombie mob has 20% chance to get a Knockback Resistance bonus.
      • The bonus is of 20 to 50% depending on local difficulty and randomness.
      • It is a minimum of 20%.
      • Randomness can add 15%.
      • Local difficulty can add 15%.
      • So, 20-35% to 35-50% depending on local difficulty.

🗼​​​ Baby Tower

Baby Zombies can spawn riding another baby Zombie.

Description

  • Every baby Zombie have a 20% chance to spawn riding another baby Zombie.
  • A baby Zombie can spawn riding a baby Zombie, riding a baby Zombie, up to the specified number.
  • The first baby on top has 100% chance to be added, the second 50%, the third 25%, the fourth 12.5% (and so on).

Configuration

The General configuration can be found in .minecraft/config/sihywtcamd/zombies.json.

  • moreKnockbackResistance: [true|false] to enable/disable zombies' increased knockback resistance
  • spawnMoreReinforcement: [true|false] to enable/disable zombies' increased reinforcements call chance
  • attributeVariations: [true|false] to enable/disable zombies' attributes variations
  • babyTowerHeight: [0-9] to set the maximum number of baby zombies spawning on top of a baby zombie (0 disables it)
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