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Mod Compatibility

Charly Bollinger edited this page Aug 15, 2024 · 4 revisions

What is it?

Features vs Crashes

There is no known mod incompatibility. This means you can run this mod with any other mod, without expecting a crash of your game.

This is different from "will the new [insert modded mob name] types have the modded features from your mod?".
To this question, it is completely mod-dependant. I'm doing my best so that any modded mob will be compatible this way, but if a new zombie type is added, and not based on vanilla zombies, then my mod can't know it should apply to this new mob, unless I add specific code for this mod. For now, I have never added specific mod compatibility, but I'm not closed to this possibility.

Disclaimer

In this page, I will add the list of every mod that people asked me about compatibility. I'm doing this to help you know more easily what to expect when combining my mod with others BUT be aware that I might do mistakes! Indeed, I usually only look at the code of other mods to know the level of compatibility with my mod, without testing. Testing every mod would require too much time as one mod may contain several mobs, that all have a different number of changes in my mod.

Also, just like the rest of the Wiki, this page stay updated with the last version of my mod. If you're playing with older version, you still can check the history of this page by clicking "Revisions" on top of the page.

Mod List

You can play without worrying about crashes if the mod is ✅, ⚠️ or ❌
The game can crash if the mod is 💥

Fully compatible ✅
  • Enderman Overhaul:
  • Mob Variants:
  • Nyx spiders:
  • Random mob effects: ✅ Be aware that some mobs can spawn with random bonus in my mod, and the potion effect of this mod will add on top of that
  • Rotten Creatures:
  • Skeletal Remains: ✅ Note that the Spectral arrows, which should be only for regular Skeletons, can apply to any of these new skeletons, except for the Charred Skeleton, which will have same features than the Wither Skeleton.
Partially compatible ⚠️
  • Creeper Overhaul: ⚠️ Chain explosion should work. Explosion effects should apply only to regular Creepers.
  • Illager invasion: ⚠️ It introduces new types of illagers, so none of my changes will apply to them, unless the General Overworld mobsLessFear, as I don't have General Illager changes yet
  • Mutant monsters: ⚠️ Mutant monsters are not based on zombies, skeletons, etc. So the changes specific to zombies, etc won't apply to these new mob types. However, more general config will be, such as General Overworld for example
Incompatible ❌

No known mod that is fully feature incompatible, without causing crashes.

Crash 💥

No known mod causes crashes.

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