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Gfx3SpriteJAS

jay19240 edited this page Dec 18, 2024 · 3 revisions

Gfx3SpriteJAS

A 3D animated sprite. It emit 'E_FINISHED'

  • inherit from: Gfx3Sprite

Constructors

  • new Gfx3SpriteJAS(): Gfx3SpriteJAS

Methods

  • clone(jas: Gfx3SpriteJAS, transformMatrix: mat4): Gfx3SpriteJAS
    • jas: The copy object.
    • transformMatrix: The transformation matrix.
  • getAnimations()
  • getBoundingRect(dynamicMode: boolean): Gfx3BoundingBox
    • dynamicMode: Determines if bounding box fit the current animation.
  • getCurrentAnimation()
  • getCurrentAnimationFrameIndex(): number
  • getWorldBoundingRect(dynamicMode: boolean): Gfx3BoundingBox
    • dynamicMode: Determines if bounding box fit the current animation.
  • loadFromAsepriteFile(path: string): Promise
    • path: The file path.
  • loadFromData(data: FormatJAS): void
    • data: The jas formatted data.
  • loadFromFile(path: string): Promise
    • path: The file path.
  • play(animationName: string, looped: boolean, preventSameAnimation: boolean): void
    • animationName: The name of the animation to be played.
    • looped: Determines whether the animation should loop or not.
    • preventSameAnimation: Determines whether the same animation should be prevented from playing again.
  • setAnimations(animations: JASAnimation[]): void
    • animations: The animations data.
  • update(ts: number): void
    • ts: The timestep.
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